Esports Scotland is proud to present the first season of SEL!

The grassroots esports league. Open to everyone. Made in Scotland.

To join SEL Season 1, click your chosen games link above. You will need an Esports Scotland user account to play. Players are allowed to play in multiple leagues, but not in multiple teams in the same league. See global rules for full details.

Every week, there will be a tournament, for two games, were players and teams can accumulate points depending on where they place.  At the end of the league, the points will be added up. The top teams, with the highest number of points in every league, will then be invited to the esports Scotland LAN final.  

The LAN final will be held in Edinburgh towards the end of the year. As well as being a LAN final, we are planning to make the event a celebration of Esports in Scotland.  This will include Q&As, stalls and live music to name but a few.

As well as the online tournaments, we will be hosting an Open Last Chance Online Qualifier in September.  This will give one team/player, from each league, a chance to win an invitation to the final.

We would like to thank you for showing support to esports in Scotland. Good luck on your esports journey!

SEL Rules
Global Rules: General
Global Rules: Accounts
Global Rules: Prizes
Ranking Points

SEL is open to anyone (you don’t have to be Scottish or based in Scotland to support esports in Scotland).

You need an Esports Scotland account (see register at top of page) and a battlefy account to register for SEL Season 1. Every player in your team must have these.

Participants can play in multiple leagues but only one team within each league.

Teams max capacity is double the players they need in game. For example 10 for CS:GO.

Players are not allowed to roster swap during season however 2 standins allowed for each team. These standins MUST always be cleared with TMs first. Also, please try to keep the same standins for the same tournament that week.

  1. General

1.1. The SEL admin has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.1.2. In all cases, the admin has the final say over all disputes.

1.2. Conduct

All teams and players participating in competitions hosted by SEL must conduct themselves in an appropriate manner throughout the duration of each competition. Conduct is defined as the manner in which a person or team behaves.

1.2.1. Insults and offensive behaviour

All insults that happen during the SEL, may be punished. This includes ingame chat of the corresponding game, forums, match or news comments and match chat. Insults that happen on external messengers are not taken into account.

Severe incidents including, but not limited to the following points, may be punished in other ways:

1.2.1.1. Profanity and Hate Speech

Participants may not use language that is abusive, vulgar, threatening, slanderous, libelous, foul, insulting, obscene, defamatory or otherwise offensive; or promote or encourage hatred or discriminatory conduct, during an SEL event. Participants may not use such language on social media or during any public facing events such as streaming.

1.2.1.2. Threat of violence

Methodical, hostile and replicated acts over a substantial period of time, or a single egregious incident, with the intention to ostracize, isolate and/or affect the dignity of a person, are forbidden.

1.2.1.3. Sexual harassment

Unwanted and/or unwelcome sexual advances. It is assessed based on the perception of a reasonable person who would deem the actions as offensive or undesirable. There is zero tolerance in regards to sexual coercion/threats.

1.2.1.4. Severe insults

Participants may not take any action or perform gestures towards any other participants, including team members, SEL staff and match referees, nor incite another participant to do the same. Such actions/gestures include insulting, mocking, antagonising or being disruptive.

The right to appeal is only with the injured.

1.3. Unfair Play

In all competitions there should be a fair playing field for all players.  Every match played under SEL must be played according to the rules until it is complete and the results reported. Matches that did not take place will be considered fake matches and will be punished.

The following actions will be considered as unfair play and will be subject to penalties at the discretion of SEL staff.

1.3.1. Soft Play

Defined as an agreement between two or more players to not impede or otherwise play to a reasonable standard of competition in a game.

1.3.2. Pre-arranging

Pre-arranging to split prizes between teams and/or any form of compensation.

1.3.3. Signaling

Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.

1.3.4. Game Throwing

Deliberately losing a game for compensation, or any other reason, or attempting to induce another player/team to do so.

1.3.5. Competitive Integrity

Teams are expected to play at their best throughout each competition hosted by SEL, as well as avoiding behavior not associated with the main principles of honesty, good sportsmanship and fair play.

1.3.6. Hacking

Hacking is defined as any modification of the game by any player, team or affiliate acting on their behalf which is seen as advantageous to the player and/or their team, and/or is viewed as an unfair exploit.

1.3.7 Spectating

Attempting to use another player’s stream or monitor as an insight for the opposing team.

1.3.8. Alting

Playing under another person’s player Mii or Friend Code, or having more than one “player” registered for one or more teams.

1.3.9. Glitching

Using any game exploits not intended by game designers that is not in the competitive spirit of the game.

1.3.10. SEL Discretion

Any further act, non-action, or behavior which is deemed to violate these rules in the views of SEL staff, and/or the standards of integrity established by SEL staff for competitive game play.

1.4. Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that SEL believes, in its discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole discretion of SEL officials.

1.5. Penalties

Upon discovery of any team member committing any violations of this ruleset, SEL staff may issue the following penalties:

1.5.1.1. Verbal Warnings

1.5.1.2. Fines and/or Prize Forfeits

1.5.1.3. Game Forfeits

1.5.1.4. Suspensions

1.5.1.5. Disqualifications

1.5.1.6. Bans

1.5.2 The time limit of these penalties are exclusively the decision of SEL.

1.5.2.1 All penalties are exclusive to the season they were issued in.  Only in extreme circumstances will these penalties carry over to the next season.

1.6. Player Behavior Investigation

If SEL staff determines that a team member or team may have violated the SEL ruleset, they may discuss the investigation with a team’s members. Team members are obligated to tell the truth. If a team member purposely withholds information or misleads an official, creating an obstruction of the investigation, then the Team and/or member in question is subject to punishment.

1.7. Game / client

All programs which are not part of the original game, including custom data and modifications, are not allowed in any SEL games. All external voice programs are allowed. Programs that provide an advantage during game play are forbidden. Any programs that change the game itself are forbidden.

1.8. Internal Texts

All texts written in either protest or support inquires, or written by the administrators to members of a certain league or tournament, cannot be published publicly.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

1.8. Streaming

Esports Scotland reserves the right to stream, cast, record and publish all Scottish Esports League matches.

1.8.1. You are allowed to stream your own matches but we ask that you contact your Tournament Manager for permission.  You will then be provided with Esports Scotland graphics and overlays to use during your stream as well an information sheet with tips and suggestions on streaming.

  1. Accounts

2.1. Player

A SEL Account can only be created if the user is at least 13 years old. When registering, each player must provide an up-to-date and correct email address. It is the player’s responsibility to keep this up-to-date. To play in a League, a method of contact must be available and visible to all users in your player profile.

2.1.1. Multiple Accounts

Each player in the SEL must only have one account. If a player can not access their account, they must message their Tournament Manager explaining the situation and provide proof of identity.  Once you have proven the account is your’s, an email will be sent to you with a new password.

2.1.1.1 Acceptable forms of identification are; Passport, Drivers Licence, Security Question

2.1.2. In Game Names

SEL reserve the right to edit in game names and team names if they don’t comply with the following;

2.1.2.1. Are protected by third-party rights and the user has no written permission

2.1.2.2. Resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not

2.1.2.3. Resemble or if they are identical to a real person other than themselves

2.1.2.4. In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

2.2. Teams

Teams are allowed to have X2 their amount of players needed in game.  For example, an Overwatch team is allowed to have 12 players in it while a League of Legends team is allowed 10.

2.2.1. Roster changes are not permitted within the time space of a season.

2.2.2. Stand-ins are only allowed in team games. A maximum of two are allowed for each team.

2.2.3 Stand-ins must always be cleared with the tournament manager.

2.2.3.1. The tournament manager reserves the right to not allow a stand-in to play if they think it wouldn’t be fair to the other team. The reason for this can be, but is not limited too;

2.2.3.1.2. The player has a much higher competitive rank than the other players in the team

2.2.3.1.3. The player has been issued a ban or punishment in another league within SEL

2.3. A player may only play for one team in a league.

2.3.1. Players are allowed to play in multiple teams across different leagues.

2.3.2. Players are not allowed to play in multiple games in the LAN final.  If a player achieves an invite to the LAN final in multiple games they must choose which one they want to play in.

2.3.2.1. If a player chooses to attend the LAN final as part of a team rather than a solo game, the next player with the highest points in the league will be offered their place.

2.4. A team’s name does not have to be unique, but the SEL reserves the right to refuse teams with the same or similar names to a well known team. Names which are restricted by law will not be accepted and will be deleted and punished. Also, names which go against all forms of etiquette and good manners will not be accepted.

2.4.1. A team can change its name at any time. You must inform a SEL admin when doing so.  Changing a team’s name in order to fool other teams or admins is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be penalised.

2.4.2. If a team deletes its account because of a penalty and registers a new account, the penalty will be transferred to the new account. Furthermore an additional penalty may be added for the attempted deception.

2.5. The logo must represent the team and have some reference to the team’s name or to the team’s tag. Copyrighted logos or logos which go against etiquette and good manners will not be accepted.

2.6. If a team page is required for a tournament or league then every player that is on the team account must also be on the teams page.

  1. Prizes

3.1 Event Prizes

The winning teams/players determined to be awarded prizes mentioned in the event may be required to provide legal documentation of their name, address, and other relevant payment information.

3.1.1. In the case of a team earning a prize, teams have the responsibility of deciding how prizes are to be distributed, with the team’s highest managerial position (owner / manager / captain / etc.) reporting to SEL staff how prizes are to be distributed. This report must be fulfilled by that person one week after the end of the tournament. If the report is late, deemed suspiciously made or inadequate in distribution of prizes, SEL reserves the right to take on the responsibility for that team’s prize distribution.

We’ve made the points system to reflect the amount of participants in each tournament.  The more entrants, the more points you will get however, the harder it will be.

1 entrant – 10 points

2 entrants – 25 points (20,5)

3-4 entrants – 50 points (30,10,5,5) + each team gets 10 points)

5-8 entrants – 100 points (50.30,10,10) + each team gets 10 points)

8-16 entrants – 200 points (100,50,25,25) + each team gets 10 points)

17-32 entrants – 500 points (250,120,40,40) + each team gets 20 points)

32-64 entrants – 1000 points (500,250,125,125) + each team gets 20 points)

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